staticinlinefromMatrix4(m:Matrix4):FastMatrix4
staticinlinelookAt(eye:FastVector3, at:FastVector3, up:FastVector3):FastMatrix4
staticinlineorthogonalProjection(left:FastFloat, right:FastFloat, bottom:FastFloat, top:FastFloat, zn:FastFloat, zf:FastFloat):FastMatrix4
staticinlineperspectiveProjection(fovY:FastFloat, aspect:FastFloat, zn:FastFloat, zf:FastFloat):FastMatrix4
inlinenew(_00:FastFloat, _10:FastFloat, _20:FastFloat, _30:FastFloat, _01:FastFloat, _11:FastFloat, _21:FastFloat, _31:FastFloat, _02:FastFloat, _12:FastFloat, _22:FastFloat, _32:FastFloat, _03:FastFloat, _13:FastFloat, _23:FastFloat, _33:FastFloat)
_00:FastFloat
_01:FastFloat
_02:FastFloat
_03:FastFloat
_10:FastFloat
_11:FastFloat
_12:FastFloat
_13:FastFloat
_20:FastFloat
_21:FastFloat
_22:FastFloat
_23:FastFloat
_30:FastFloat
_31:FastFloat
_32:FastFloat
_33:FastFloat