setBool(location:ConstantLocation, value:Bool):Void
setFloat(location:ConstantLocation, value:FastFloat):Void
setFloat2(location:ConstantLocation, value1:FastFloat, value2:FastFloat):Void
setFloat3(location:ConstantLocation, value1:FastFloat, value2:FastFloat, value3:FastFloat):Void
setFloat4(location:ConstantLocation, value1:FastFloat, value2:FastFloat, value3:FastFloat, value4:FastFloat):Void
setFloats(location:ConstantLocation, floats:Float32Array):Void
setInt(location:ConstantLocation, value:Int):Void
setMatrix(location:ConstantLocation, value:FastMatrix4):Void
setMatrix3(location:ConstantLocation, value:FastMatrix3):Void
setVector2(location:ConstantLocation, value:FastVector2):Void
setVector3(location:ConstantLocation, value:FastVector3):Void
setVector4(location:ConstantLocation, value:FastVector4):Void