Static methods

staticcompute(x:Int, y:Int, z:Int):Void

staticsetBool(location:ConstantLocation, value:Bool):Void

staticsetBuffer(buffer:ShaderStorageBuffer, index:Int):Void

staticsetFloat(location:ConstantLocation, value:FastFloat):Void

staticsetFloat2(location:ConstantLocation, value1:FastFloat, value2:FastFloat):Void

staticsetFloat3(location:ConstantLocation, value1:FastFloat, value2:FastFloat, value3:FastFloat):Void

staticsetFloat4(location:ConstantLocation, value1:FastFloat, value2:FastFloat, value3:FastFloat, value4:FastFloat):Void

staticsetFloats(location:ConstantLocation, values:Float32Array):Void

staticsetInt(location:ConstantLocation, value:Int):Void

staticsetMatrix(location:ConstantLocation, value:FastMatrix4):Void

staticsetMatrix3(location:ConstantLocation, value:FastMatrix3):Void

staticsetSampledCubeMap(unit:TextureUnit, cubeMap:CubeMap):Void

staticsetSampledDepthCubeMap(unit:TextureUnit, cubeMap:CubeMap):Void

staticsetSampledDepthTexture(unit:TextureUnit, texture:Image):Void

staticsetSampledTexture(unit:TextureUnit, texture:Image):Void

staticsetShader(shader:Shader):Void

staticsetTexture(unit:TextureUnit, texture:Image, access:Access):Void

staticsetTexture3DParameters(unit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, wAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void

staticsetTextureParameters(unit:TextureUnit, uAddressing:TextureAddressing, vAddressing:TextureAddressing, minificationFilter:TextureFilter, magnificationFilter:TextureFilter, mipmapFilter:MipMapFilter):Void

staticsetVector2(location:ConstantLocation, value:FastVector2):Void

staticsetVector3(location:ConstantLocation, value:FastVector3):Void

staticsetVector4(location:ConstantLocation, value:FastVector4):Void